Your table
Characters
Pick a class, race and background and the sheet works itself out — modifiers, saves, skills, hit points, features by level. Every number can be overridden, because the rules are made of exceptions.
Gear — armour, weapons, what you carry
Weapons
What you are carrying
Add something you found or made
Loot, a gift, or something the DM invented. Give it a worth and you can sell it later; give it a weight and it counts against what you can carry.
Character details — name, class, abilities, skills
Set once and rarely touched. Levelling up is easier from the panel above, or in the builder, which only offers what you can actually take.